Fernhawk Games

FreeCell Solitaire

Every card face up. Free to play, no sign-up.

Today's gameToday's game is the same for everyone.
How to playYour game is saved in this browser.

FreeCell is a solitaire with no hidden cards and very little luck. Every card is face up from the start, so winning comes down to planning your moves in the right order.

How to play

The goal is to move all 52 cards to the four home piles, ace first and then up to king, one pile for each suit.

All the cards are dealt face up into eight columns. The four free cells in the top left are small parking spaces, and each holds a single card at a time.

On a phone, tap a card to send it to the best spot: home first, then a column, then a free cell. Or drag a card where you want it. On a computer, click or drag with the mouse. Undo is free, and Hint suggests a move.

The levels

On this site the levels change how many free cells you may use.

The site checked a pile of deals with a solving program. Out of 2,000 deals, a win was found for 1,980 with four cells, 1,923 with three, 1,480 with two and 338 with one. Each level deals only from the ones found winnable at that level, so a new deal always has a solution. The Expert list is much shorter, which tells you how tight one free cell is.

Today's game

The daily game is an Easy deal. Everyone who plays on the same calendar day gets the same eight columns.

Tips

  1. Before you move anything, look at where the aces and twos sit. Cards buried under many others need planning first.
  2. Keep your free cells empty whenever you can. A full set of cells ends the game.
  3. Try to empty a column early. An empty column is worth more than a free cell because it can hold a whole run.
  4. Do not fill an empty column with a card you cannot easily move later.
  5. Work on one color at a time. Build a column from the bottom of a deep pile and look at what the cards beneath it need.
  6. Use Undo to test a plan. When a line leads nowhere, go back and try the other order.
  7. On Hard and Expert, count the empty spaces before you try to lift a long run.

A bit of history

FreeCell is part of the patience family, but it stands out because, in the usual form with four cells, nearly every deal can be won.

Questions

Can I take a card back from the home piles? No. As in the classic game, a card that goes home stays home.

Why won't the game let me move this run? The run is longer than your free cells and empty columns allow. Empty a cell or a column and try again.

Does the game play cards home without asking? Only when it is clearly safe, meaning the cards that could still use that card in a column are already home.

Are all deals winnable? Every new deal here comes from a list where a win was found, so yes. Whether you find that win is a different matter.

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