Fernhawk Games

Box Mover

Push every crate onto its spot. Free to play, no sign-up.

Today's gameToday's game is the same for everyone.
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Box Mover is a warehouse puzzle on a small scale. You are a little mover in a garden shed, and your task is to push every crate onto a marked spot on the floor, without ever pulling one back.

How to play

The goal is to get every crate onto a spot. The spots are drawn with dashed outlines on the floor.

Undo takes back your last push, along with the walk that led to it, and you can use it as often as you want. On a computer, Z or Backspace also undoes. Restart puts everything back as it was at the start. Both are free.

The levels

The levels change the number of crates and how many pushes the shortest solution needs. Each room was made by a computer search that works backwards from a solved room and keeps the layouts that need the longest solutions.

Today's game

The daily game is a Medium room. Everyone who plays on the same calendar day gets the same shed, and the result records your pushes and steps.

Tips

  1. Plan the last crate first. Decide where it must end up, and then work out how to get it there.
  2. Before you push a crate, look at what is behind it. Never push a crate into a corner unless the corner is one of the spots.
  3. Do not push a crate against a wall unless that wall has a spot on it. A crate on a wall can only slide along it.
  4. Think about where you will stand. To push a crate in a direction, you must be able to reach the square on the opposite side of it.
  5. Keep paths open. A crate left in a narrow corridor can block you from reaching the others.
  6. Work out which crate can reach which spot. If a crate can only ever reach one spot, give that spot to it.
  7. Undo is free and restores the walk, so test an idea. If you are not sure, push and see.

A bit of history

Box-pushing puzzles began as computer games in Japan in the early 1980s, and they have been a favorite of puzzle fans ever since.

Questions

Can I pull a crate? No. You can only push, which is what makes the puzzle hard.

What if I push a crate into a corner by mistake? Press Undo. It takes the push back, together with the walk that led to it.

Do all the crates have fixed spots? No. Any crate may go on any spot. The puzzle is finished when every spot has a crate on it.

Is every room solvable? Yes. Each room is built by playing backwards from a solved room, so a solution always exists.

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