Color Links is a path-drawing puzzle. Pairs of matching dots are scattered on a grid, and you connect each pair with a winding line, until the lines fill every square of the board.
How to play
The goal is to join each pair of dots of the same color with a path, so that every square of the board ends up on a path.
- Drawing: touch a dot and drag to the matching dot. You can also tap a dot and then tap a square in the same row or column to draw a straight piece in one go.
- Directions: a path moves up, down, left or right from square to square. It never goes diagonally.
- No crossing: two paths may never cross or share a square.
- Cutting: if you draw over another path, it is cut at that spot, and you can run your new path through. To take a path back, touch it and drag, or use Undo.
- Filling the board: in this version every square must be used. A board with an empty square is not finished, even if every pair is linked.
- Symbols: each pair has its own color and its own shape on the dots, so you can tell the pairs apart without relying on color.
On a computer, you can also use the keys. Press a number key to pick a pair, from 1 up to 9 and 0 for the tenth, then use the arrow keys to extend its path. Backspace takes a step back. Undo, Clear and Hint are in the toolbar.
Every puzzle has exactly one answer, and a solver checked each one, so a path that looks right but leaves a gap is a clue that something needs to change.
The levels
The levels change the size of the board and the number of pairs. Larger boards also have longer and more winding paths.
- Easy: a 5 by 5 board with 4 to 6 pairs. Hints are unlimited.
- Medium: 7 by 7, with 6 to 8 pairs. A few places need a little thinking. You have 5 hints.
- Hard: 8 by 8, with 7 to 10 pairs. Think a few moves ahead. You have 3 hints.
- Expert: 9 by 9, with 8 to 10 pairs and long winding paths. You have 2 hints.
Today's game
The daily game is a Medium puzzle. Everyone who plays on the same calendar day gets the same board and the same pairs.
Tips
- Start with dots in a corner or along the edge. A path there often has only one way to go.
- Think about the corners. A corner square has only two neighbors, so a path that covers it must turn there, unless a dot sits in it.
- Draw the short, obvious paths first. Once they are down, the room left for the long ones becomes clearer.
- Count the free squares around a dot. A dot with only one free neighbor has just one way to leave.
- Every square has to be used, so a gap is a sign to change a path. Look for a path that could take a detour through the empty squares.
- Do not hug the edge by habit. Sometimes the right path cuts straight across the middle of the board.
- Use Undo freely. It is easier to try an idea and take it back than to wonder whether it would work.
A bit of history
Connect-the-pairs puzzles are a modern kind of grid puzzle, and they became common on phones, where drawing with a finger fits the game very well.
Questions
Do I have to fill every square? Yes. On this site the puzzle is finished only when every square is on a path.
What happens if I draw over another path? It is cut at that square, and the piece that was cut off is removed. Your new line stays.
Can a path go next to itself? Yes. A path may touch itself along the sides. It just cannot use the same square twice.
Is there more than one solution? No. Each board has exactly one answer, found by a solver before the board was kept.